This paper builds on students’ abilities to summarize what they’ve read by asking them to focus on specific terminology from the reading and follow that up with reflection on their own experiences, synthesizing the two into a single, cohesive paper.
In the chapter on games in Everything Bad is Good for You, Johnson argues that games teach complex problem solving skills through two main concepts: probing and telescoping. Probing is the short-term focus of trial and error in a gaming environment while telescoping is the long-term planning required to complete nested, hierarchical tasks in order to reach the ultimate objective of the game.
In this paper, students are asked to define each of those two terms for an audience who has not read the chapter and then apply those two terms to their own life experiences by explaining how probing and telescoping play a role in problem solving outside of the gaming world.
“This is What Candy Crush Saga Does to Your Brain”
Image: CC from Katie Mollon